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C++ how to program / (Record no. 796)

MARC details
000 -LEADER
fixed length control field 02151cam a2200253 a 4500
001 - CONTROL NUMBER
control field 2062
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200708105213.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 070625s2008 njua b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0136152503 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788120334960
040 ## - CATALOGING SOURCE
Transcribing agency PK
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Edition number 22
Item number D325
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Deitel, Paul J.
245 10 - TITLE STATEMENT
Title C++ how to program /
Statement of responsibility, etc P.J. Deitel, H.M. Deitel.
250 ## - EDITION STATEMENT
Edition statement 6th ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New Delhi :
Name of publisher, distributor, etc PHI Learning,
Date of publication, distribution, etc 2008
300 ## - PHYSICAL DESCRIPTION
Extent xivi, 1331 p.
Other physical details ill. (some col.) ;
Dimensions 24 cm. +
500 ## - GENERAL NOTE
General note includes bibliography and index
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Deitel, Harvey M.,
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Deitel, Harvey M.,
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Chapter 1: Introduction to Computers, the Internet and World Wide Web<br/>2. Chapter 2: Introduction to C++ Programming<br/>3. Chapter 3: Introduction to Classes and Objects <br/>4. Chapter 4: Control Statements: Part 1<br/>5. Chapter 5: Control Statements: Part 2<br/>6. Chapter 6: Functions and an Introduction to Recursion<br/>7. Chapter 7: Arrays and Vectors<br/>8. Chapter 8: Pointers and Pointer-Based Strings<br/>9. Chapter 9: Classes: A Deeper Look, Part 1<br/>10. Chapter 10: Classes: A Deeper Look, Part 2<br/>11. Chapter 11: Operator Overloading; String and Array Objects<br/>12. Chapter 12: Object-Oriented Programming: Inheritance<br/>13. Chapter 13: Object-Oriented Programming: Polymorphism<br/>14. Chapter 14: Templates<br/>15. Chapter 15: Stream Input/Output<br/>16. Chapter 16: Exception Handling<br/>17. Chapter 17: File Processing<br/>18. Chapter 18: Class string and String Stream Processing<br/>19. Chapter 19: Searching and Sorting<br/>20. Chapter 20: Data Structures<br/>21. Chapter 21: Standard Template Library (STL)<br/>22. Chapter 22: Game Programming with OGRE<br/>23. Chapter 23: Boost Libraries, Technical Report 1 and C++0x<br/>24. Chapter 24: other topics<br/><br/>25. Appendix A: Operator Precedence and Associativity Chart<br/>26. Appendix B: ASCII Character Set<br/>27. Appendix C: Fundamental Types<br/>28. Appendix D: C Legacy Code Topics<br/>29. Appendix E: Preprocessor<br/>30. Appendix F: Using the Visual Studio Debugger<br/>31. Appendix J: Using the gnuú C++ Debugger<br/>32. Bibliography<br/>33. Index<br/>
Holdings
Withdrawn status Damaged status Not for loan Home library Current library Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type
      UE-Central Library UE-Central Library 20.06.2018 U.E. 005.133 D325 T2062 30.05.2022 20.06.2018 Books
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