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Keep Smiling

C++ how to program / P.J. Deitel, H.M. Deitel.

By: Contributor(s): Material type: TextTextPublication details: New Delhi : PHI Learning, 2008Edition: 6th edDescription: xivi, 1331 p. ill. (some col.) ; 24 cm. +ISBN:
  • 0136152503 (pbk.)
  • 9788120334960
Subject(s): DDC classification:
  • 005.133 22 D325
Contents:
1. Chapter 1: Introduction to Computers, the Internet and World Wide Web 2. Chapter 2: Introduction to C++ Programming 3. Chapter 3: Introduction to Classes and Objects 4. Chapter 4: Control Statements: Part 1 5. Chapter 5: Control Statements: Part 2 6. Chapter 6: Functions and an Introduction to Recursion 7. Chapter 7: Arrays and Vectors 8. Chapter 8: Pointers and Pointer-Based Strings 9. Chapter 9: Classes: A Deeper Look, Part 1 10. Chapter 10: Classes: A Deeper Look, Part 2 11. Chapter 11: Operator Overloading; String and Array Objects 12. Chapter 12: Object-Oriented Programming: Inheritance 13. Chapter 13: Object-Oriented Programming: Polymorphism 14. Chapter 14: Templates 15. Chapter 15: Stream Input/Output 16. Chapter 16: Exception Handling 17. Chapter 17: File Processing 18. Chapter 18: Class string and String Stream Processing 19. Chapter 19: Searching and Sorting 20. Chapter 20: Data Structures 21. Chapter 21: Standard Template Library (STL) 22. Chapter 22: Game Programming with OGRE 23. Chapter 23: Boost Libraries, Technical Report 1 and C++0x 24. Chapter 24: other topics 25. Appendix A: Operator Precedence and Associativity Chart 26. Appendix B: ASCII Character Set 27. Appendix C: Fundamental Types 28. Appendix D: C Legacy Code Topics 29. Appendix E: Preprocessor 30. Appendix F: Using the Visual Studio Debugger 31. Appendix J: Using the gnuú C++ Debugger 32. Bibliography 33. Index
List(s) this item appears in: Computer | Computer_2022
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Item type Current library Call number Status Date due Barcode
Books Books UE-Central Library 005.133 D325 (Browse shelf(Opens below)) Available T2062

includes bibliography and index

1. Chapter 1: Introduction to Computers, the Internet and World Wide Web
2. Chapter 2: Introduction to C++ Programming
3. Chapter 3: Introduction to Classes and Objects
4. Chapter 4: Control Statements: Part 1
5. Chapter 5: Control Statements: Part 2
6. Chapter 6: Functions and an Introduction to Recursion
7. Chapter 7: Arrays and Vectors
8. Chapter 8: Pointers and Pointer-Based Strings
9. Chapter 9: Classes: A Deeper Look, Part 1
10. Chapter 10: Classes: A Deeper Look, Part 2
11. Chapter 11: Operator Overloading; String and Array Objects
12. Chapter 12: Object-Oriented Programming: Inheritance
13. Chapter 13: Object-Oriented Programming: Polymorphism
14. Chapter 14: Templates
15. Chapter 15: Stream Input/Output
16. Chapter 16: Exception Handling
17. Chapter 17: File Processing
18. Chapter 18: Class string and String Stream Processing
19. Chapter 19: Searching and Sorting
20. Chapter 20: Data Structures
21. Chapter 21: Standard Template Library (STL)
22. Chapter 22: Game Programming with OGRE
23. Chapter 23: Boost Libraries, Technical Report 1 and C++0x
24. Chapter 24: other topics

25. Appendix A: Operator Precedence and Associativity Chart
26. Appendix B: ASCII Character Set
27. Appendix C: Fundamental Types
28. Appendix D: C Legacy Code Topics
29. Appendix E: Preprocessor
30. Appendix F: Using the Visual Studio Debugger
31. Appendix J: Using the gnuú C++ Debugger
32. Bibliography
33. Index

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