Welcome to UE Central Library

Keep Smiling

Maya 7 (Record no. 784)

MARC details
000 -LEADER
fixed length control field 05465cam a22002297a 4500
001 - CONTROL NUMBER
control field 2095
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220720131503.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060824s2006 caua 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788131701539
040 ## - CATALOGING SOURCE
Transcribing agency PK
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Item number R5431
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Riddell, Danny.
245 10 - TITLE STATEMENT
Title Maya 7
Statement of responsibility, etc / Danny Riddell, Morgan Robinson, and Nathaniel Stein.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New Delhi :
Name of publisher, distributor, etc Pearson,
Date of publication, distribution, etc 2006
300 ## - PHYSICAL DESCRIPTION
Extent xii, 548 p.
Other physical details ill. (some col.) ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note includes index
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation
General subdivision Computer programs.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Robinson, Morgan.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Stein, Nathaniel.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Chapter 1: maya basics <br/>2. About maya <br/>3. Mayas interface <br/>4. Beginning a project <br/>5. Importing, exporting, and referencing <br/>6. Maya help <br/>7. Chapter 2: navigating and changing<br/>8. The interface <br/>9. Dollying, tracking, and tumbling <br/>10. Using the view menu <br/>11. Changing the layout <br/>12. Changing the interface <br/>13. About display options and smoothness <br/>14. Keyboard shortcuts <br/>15. Chapter 3: creating primitives and text <br/>16. About primitive types <br/>17. About nurbs primitives <br/>18. About polygon primitives <br/>19. About subdiv primitives <br/>20. About text <br/>21. Naming objects <br/>22. About construction history <br/>23. Chapter 4: transforming objects<br/>24. And components <br/>25. Moving, rotating, and scaling objects <br/>26. About pivot points <br/>27. Duplication options <br/>28. Mirroring and instancing objects <br/>29. Soft-modifying objects <br/>30. Chapter 5: selection modes, hiding,<br/>31. And templating <br/>32. Selecting objects <br/>33. Selection modes and masks <br/>34. Using quick select sets <br/>35. Hiding and templating <br/>36. About layers <br/>37. Chapter 6: grouping, parenting, and aligning <br/>38. Grouping <br/>39. Parenting <br/>40. Grouping vs. Parenting <br/>41. Aligning and snapping objects <br/>42. The snap align tools <br/>43. Chapter 7: nurbs curves and surfaces <br/>44. About nurbs objects <br/>45. About nurbs curves <br/>46. Creating nurbs curves <br/>47. Editing nurbs curves <br/>48. Opening, closing, and attaching curves <br/>49. Altering whole curves <br/>50. Interactions between curves <br/>51. Creating surfaces from curves <br/>52. Surface curves and trims <br/>53. Modifying and matching nurbs surfaces <br/>54. Chapter 8: polygons <br/>55. Modeling polygons <br/>56. Creating and deleting polygon components <br/>57. Splitting and merging polygon components <br/>58. Subdividing and merging <br/>59. Refining polygons <br/>60. Surface normals and display <br/>61. Chapter 9: subdiv surfaces <br/>62. Subdiv surface components <br/>63. Refining subdiv surfaces <br/>64. Creasing subdiv surfaces <br/>65. Mirroring and subdivs <br/>66. Subdiv hierarchies <br/>67. Working in polygon mode <br/>68. Sculpting subdivs <br/>69. Chapter 10: skeletons and rigging <br/>70. About joints <br/>71. Adjusting hierarchies <br/>72. About ik handles and solvers <br/>73. About spline ik <br/>74. About constraints <br/>75. The connection editor <br/>76. Basic rigging <br/>77. About full body ik <br/>78. Chapter 11: parenting and binding<br/>79. To a skeleton <br/>80. Parenting to a skeleton <br/>81. Using rigid bind <br/>82. Using smooth bind <br/>83. Chapter 12: animation <br/>84. Animation controls <br/>85. About setting keyframes <br/>86. Setting animation preferences <br/>87. Importing sound files <br/>88. About the graph editor <br/>89. About the dope sheet <br/>90. Muting animation channels <br/>91. Ghosting <br/>92. Path animation <br/>93. About the trax editor <br/>94. Previewing your animation <br/>95. Chapter 13: deformers <br/>96. Nonlinear deformers <br/>97. Blend shapes <br/>98. Lattices clusters <br/>99. Sculpt deformers <br/>100. Jiggle deformers <br/>101. Wire deformers <br/>102. Wrinkle deformers <br/>103. Wrap deformers <br/>104. About deformer weights <br/>105. About the deformation order <br/>106. Hiding, showing, and deleting deformers <br/>107. Chapter 14: shaders, materials, and mapping <br/>108. About the hypershade <br/>109. About ipr renders <br/>110. About materials <br/>111. About texture-mapping nurbs surfaces <br/>112. Combining materials <br/>113. About projection maps <br/>114. About texturing polygons <br/>115. Editing uvs <br/>116. Swimming textures <br/>117. Texturing using painting tools <br/>118. Chapter 15: creating lights <br/>119. About lighting <br/>120. Setting up for lighting <br/>121. About lights <br/>122. Mapping images to lights <br/>123. Looking through a light <br/>124. Light linking <br/>125. About shadows <br/>126. Chapter 16: cameras and rendering <br/>127. About cameras <br/>128. About rendering <br/>129. About the maya software renderer <br/>130. About the maya hardware renderer <br/>131. About the maya vector renderer <br/>132. About mental ray <br/>133. About render layers <br/>134. Chapter 17: mel and expressions <br/>135. About the script editor <br/>136. About mel commands <br/>137. About variables <br/>138. About loops and if statements <br/>139. About procedures <br/>140. Using mel scripts <br/>141. Using expressions <br/>142. Chapter 18: dynamics <br/>143. Particles <br/>144. Emitters <br/>145. Render types <br/>146. Fields <br/>147. Collisions <br/>148. Rigid-body dynamics <br/>149. Soft-body dynamics <br/>150. Effects <br/>151. The dynamic relationships editor <br/><br/>
Holdings
Withdrawn status Damaged status Not for loan Home library Current library Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type
      UE-Central Library UE-Central Library 20.06.2018 U.E.17148 006.696 R5431 T2095 20.06.2018 20.06.2018 Books
Copyright © 2023, University of Education, Lahore. All Rights Reserved.
Email:centrallibrary@ue.edu.pk