Fundamentals of computer graphics (Record no. 12062)
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000 -LEADER | |
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fixed length control field | 01307cam a2200229 a 4500 |
001 - CONTROL NUMBER | |
control field | 15758203 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200826103428.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 090601s2009 mauaf b 001 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781568814698 (alk. paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1568814690 (alk. paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9788131512715 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | DLC |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.6 |
Edition number | 22 |
Item number | S5583 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Shirley, Peter, |
245 10 - TITLE STATEMENT | |
Title | Fundamentals of computer graphics |
Statement of responsibility, etc | / Peter Shirley, Steve Marschner ; with Michael Ashikhmin ... [et al.]. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | New Delhi : |
Name of publisher, distributor, etc | Cengage Learning, |
Date of publication, distribution, etc | 2010 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xiii, 752 p. : |
Other physical details | ill. (some col.) ; |
Dimensions | 25 cm. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer graphics. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Marschner, Steve. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Books |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. Miscellaneous math<br/>2. Raster images<br/>3. Ray tracing<br/>4. Linear algebra<br/>5. Transformation matrices<br/>6. Viewing<br/>7. The graphics pipeline<br/>8. Signal processing<br/>9. Surface shading<br/>10. Texture mapping<br/>11. Data structures of graphics<br/>12. More ray tracing<br/>13. Sampling<br/>14. Curves<br/>15. Implicit modeling<br/>16. Computer animation<br/>17. Using graphics hardware<br/>18. Building interactive graphics applications<br/>19. Light<br/>20. Color<br/>21. Visual perception<br/>22. Tone reproduction<br/>23. Global illumination<br/>24. Reflection models<br/>25. Computer graphics in games<br/>26. Visualization<br/>27. Spatial-field visualization<br/> |
Withdrawn status | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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UE-Central Library | UE-Central Library | 12.11.2018 | U.E.23855 | 006.6 S5583 | T9364 | 12.11.2018 | 12.11.2018 | Books |