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Fundamentals of computer graphics (Record no. 12062)

MARC details
000 -LEADER
fixed length control field 01307cam a2200229 a 4500
001 - CONTROL NUMBER
control field 15758203
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200826103428.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090601s2009 mauaf b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781568814698 (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1568814690 (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788131512715
040 ## - CATALOGING SOURCE
Transcribing agency DLC
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 22
Item number S5583
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Shirley, Peter,
245 10 - TITLE STATEMENT
Title Fundamentals of computer graphics
Statement of responsibility, etc / Peter Shirley, Steve Marschner ; with Michael Ashikhmin ... [et al.].
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New Delhi :
Name of publisher, distributor, etc Cengage Learning,
Date of publication, distribution, etc 2010
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 752 p. :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Marschner, Steve.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Miscellaneous math<br/>2. Raster images<br/>3. Ray tracing<br/>4. Linear algebra<br/>5. Transformation matrices<br/>6. Viewing<br/>7. The graphics pipeline<br/>8. Signal processing<br/>9. Surface shading<br/>10. Texture mapping<br/>11. Data structures of graphics<br/>12. More ray tracing<br/>13. Sampling<br/>14. Curves<br/>15. Implicit modeling<br/>16. Computer animation<br/>17. Using graphics hardware<br/>18. Building interactive graphics applications<br/>19. Light<br/>20. Color<br/>21. Visual perception<br/>22. Tone reproduction<br/>23. Global illumination<br/>24. Reflection models<br/>25. Computer graphics in games<br/>26. Visualization<br/>27. Spatial-field visualization<br/>
Holdings
Withdrawn status Damaged status Not for loan Home library Current library Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type
      UE-Central Library UE-Central Library 12.11.2018 U.E.23855 006.6 S5583 T9364 12.11.2018 12.11.2018 Books
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