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Introduction to 3D graphics & animation using Maya / Adam Watkins.

By: Material type: TextTextSeries: Publication details: New Delhi : Thomson, 2007Description: ix, 453 p. ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9788131502549
Subject(s): DDC classification:
  • 006.6/96 22 W3351
Contents:
1. Chapter 1 the 3d workflow 1 2. Some general terms 2 3. Building a 3d project 3 4. Tutorial introduction and explanation 9 5. The maya philosophy 9 6. Organizing projects 15 7. Conclusion 20 8. Chapter 2 understanding the digital 3d world 21 9. The 3d world around us 22 10. What is digital space? 23 11. Toobox 32 12. Enough theory already 38 13. Maya's menu set 38 14. Tutorial !4'primitive man 39 15. Challenges, exercises, or assignments 51 16. Chapter 3 carving out modeling basics- 17. Basic polygonal modeling 53 18. Efficient modeling 54 19. Modeling types 54 20. Primitives 59 21. Tutorial 3.1 room primitives 60 22. Challenges, exercises, or assignments 70 23. Chapter 4 polygonal modeling and component editing 71 24. Boolean 72 25. Some boolean caveats 74 26. Tutorial 4.1 boolean functions in the room 74 27. The polygon and its components 82 28. Tutorial 4.2 creating a table with component editing and extrude faces 89 29. Challenges, exercises, or assignments 98 30. Chapter 5 beginning nurbs modeling 101 31. Curves 102. 32. Creating curves 104 33. Nurbs surfaces 107 34. A bit about the nurbs strategy 112 35. Tutorial 5.1 creating vases 113 36. Tutorial 5.2 trim 118 37. Challenges, exercises, or assignments 124 38. Chapter 6 advanced polygonal modeling 127 39. Control over editable components 128 40. Smooth proxy 134 41. Tutorial 6.1 modeling a sink with smooth proxy 135 42. Challenges, exercises, or assignments 146 43. Chapter 7 shaders, materials, and textures and basic 44. Nurbs texturing 149 45. What is texturing? 150 46. Materials, shaders, textures... What's the difference? 150 47. General characteristics of a material 151 48. Maya's materials 152 49. Tutorial 7.1 creating a material 155 50. Hypershade revisisted 161 51. Tutorial 7.2 texturing nurbs vases 162 52. Tutorial 7.3 texturing the bedspread 168 53. Challenges, exercises, or assignments 174 54. Chapter 8 texturing polygons and uv manipulation 175 55. Texture tiling 176 56. Tutorial 8.1 creating seamless textures 177 57. Uvs 180 58. Uv texture editor 181 59. Tutorial 8.2 texturing the shower stall 187 60. Tutorial 8.3 texturing the main room 199 61. Challenges, exercises, or assignments 208 62. Chapter 9 lighting and rendering 211 63. Lighting instruments 213 64. Putting the talk into practice 225 65. Tutorial 9.1 lighting the scene for night 225 66. Tutorial 9.2 daytime lighting 239 67. Relationship editor-lighting llinking 246 68. Challenges, exercises, or assignments 251 69. Chapter 10 organic modeling 253 70. Tutorial 10.1 modelling the amazing wooden man 256 71. Tutorial 10.2 game model 276 72. Challenges, exercises, or assignments 311 73. Chapter 11 organic texturing and uv mapping 313 74. "3d" textures and shaders 314 75. Tutorial 11.1 texturing amazing wooden man 314 76. Uvs 318 77. Uv mapping 321 78. Tutorial 11.2 mapping game character 323 79. Challenges, exercises, or assignments 357 80. Chapter 12 character rigging and skinning 359 81. Joints 360 82. Rigging 360 83. Tutorial 12.1 rigging a basic 1k chain 361 84. Skinning 363 85. Tutorial 12.2 skinning a leg 363 86. Rigging and skinning a bipedal character 365 87. Tutorial 12.3 rigging the game character 366 88. Skinning 375 89. Tutorial 12.4 skinning the game model 376 90. General tips on the paint skin weights tool 381 91. Conclusion 382 92. Challenges, exercises, or assignments 383 93. Chapter 13 animation and character animation 385 94. The disney paradigm 386 95. Maya's animation interface 387 96. Tutorials 389 97. Tutorial 13.1 bouncing a ball 390 98. Tutoial13.2 basic walk 405 99. Conclusion 419 100. Challenges, exercises, or assignments 420
List(s) this item appears in: Computer | Computer_2022
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Books Books UE-Central Library 006.696 W3351 (Browse shelf(Opens below)) Available T1715

Includes bibliographical references and index.

1. Chapter 1 the 3d workflow 1
2. Some general terms 2
3. Building a 3d project 3
4. Tutorial introduction and explanation 9
5. The maya philosophy 9
6. Organizing projects 15
7. Conclusion 20
8. Chapter 2 understanding the digital 3d world 21
9. The 3d world around us 22
10. What is digital space? 23
11. Toobox 32
12. Enough theory already 38
13. Maya's menu set 38
14. Tutorial !4'primitive man 39
15. Challenges, exercises, or assignments 51
16. Chapter 3 carving out modeling basics-
17. Basic polygonal modeling 53
18. Efficient modeling 54
19. Modeling types 54
20. Primitives 59
21. Tutorial 3.1 room primitives 60
22. Challenges, exercises, or assignments 70
23. Chapter 4 polygonal modeling and component editing 71
24. Boolean 72
25. Some boolean caveats 74
26. Tutorial 4.1 boolean functions in the room 74
27. The polygon and its components 82
28. Tutorial 4.2 creating a table with component editing and extrude faces 89
29. Challenges, exercises, or assignments 98
30. Chapter 5 beginning nurbs modeling 101
31. Curves 102.
32. Creating curves 104
33. Nurbs surfaces 107
34. A bit about the nurbs strategy 112
35. Tutorial 5.1 creating vases 113
36. Tutorial 5.2 trim 118
37. Challenges, exercises, or assignments 124
38. Chapter 6 advanced polygonal modeling 127
39. Control over editable components 128
40. Smooth proxy 134
41. Tutorial 6.1 modeling a sink with smooth proxy 135
42. Challenges, exercises, or assignments 146
43. Chapter 7 shaders, materials, and textures and basic
44. Nurbs texturing 149
45. What is texturing? 150
46. Materials, shaders, textures... What's the difference? 150
47. General characteristics of a material 151
48. Maya's materials 152
49. Tutorial 7.1 creating a material 155
50. Hypershade revisisted 161
51. Tutorial 7.2 texturing nurbs vases 162
52. Tutorial 7.3 texturing the bedspread 168
53. Challenges, exercises, or assignments 174
54. Chapter 8 texturing polygons and uv manipulation 175
55. Texture tiling 176
56. Tutorial 8.1 creating seamless textures 177
57. Uvs 180
58. Uv texture editor 181
59. Tutorial 8.2 texturing the shower stall 187
60. Tutorial 8.3 texturing the main room 199
61. Challenges, exercises, or assignments 208
62. Chapter 9 lighting and rendering 211
63. Lighting instruments 213
64. Putting the talk into practice 225
65. Tutorial 9.1 lighting the scene for night 225
66. Tutorial 9.2 daytime lighting 239
67. Relationship editor-lighting llinking 246
68. Challenges, exercises, or assignments 251
69. Chapter 10 organic modeling 253
70. Tutorial 10.1 modelling the amazing wooden man 256
71. Tutorial 10.2 game model 276
72. Challenges, exercises, or assignments 311
73. Chapter 11 organic texturing and uv mapping 313
74. "3d" textures and shaders 314
75. Tutorial 11.1 texturing amazing wooden man 314
76. Uvs 318
77. Uv mapping 321
78. Tutorial 11.2 mapping game character 323
79. Challenges, exercises, or assignments 357
80. Chapter 12 character rigging and skinning 359
81. Joints 360
82. Rigging 360
83. Tutorial 12.1 rigging a basic 1k chain 361
84. Skinning 363
85. Tutorial 12.2 skinning a leg 363
86. Rigging and skinning a bipedal character 365
87. Tutorial 12.3 rigging the game character 366
88. Skinning 375
89. Tutorial 12.4 skinning the game model 376
90. General tips on the paint skin weights tool 381
91. Conclusion 382
92. Challenges, exercises, or assignments 383
93. Chapter 13 animation and character animation 385
94. The disney paradigm 386
95. Maya's animation interface 387
96. Tutorials 389
97. Tutorial 13.1 bouncing a ball 390
98. Tutoial13.2 basic walk 405
99. Conclusion 419
100. Challenges, exercises, or assignments 420

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