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Java for everyone : (Record no. 12116)

MARC details
000 -LEADER
fixed length control field 05625cam a2200241 a 4500
001 - CONTROL NUMBER
control field 17003286
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200831102459.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111017s2012 njua 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781118063316 (pbk. : acidfree paper)
040 ## - CATALOGING SOURCE
Transcribing agency DLC
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.13/3
Edition number 23
Item number H819
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Horstmann, Cay S.,
245 10 - TITLE STATEMENT
Title Java for everyone :
Remainder of title compatible with Java 5, 6, and 7
Statement of responsibility, etc / Cay Horstmann.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Hoboken, NJ :
Name of publisher, distributor, etc John Wiley & Sons,
Date of publication, distribution, etc 2012
300 ## - PHYSICAL DESCRIPTION
Extent xxxiii, 589 p. :
Other physical details col. ill. ;
Dimensions 27 cm.
500 ## - GENERAL NOTE
General note Includes index.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Java (Computer program language)
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Programming Languages / Java.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: Chapter 1 Introduction 1.1 Computer Programs 1.2 The Anatomy of a Computer 1.3 The Java Programming Language 1.4 Becoming Familiar with Your Programming Environment 1.5 Analyzing Your First Program 1.6 Errors 1.7 Problem Solving: Algorithm Design Chapter 2 Fundamental Data Types 2.1 Variables 2.2 Arithmetic 2.3 Input and Output 2.4 Problem Solving: First Do it By Hand 2.6 Strings Chapter 3 Decisions 3.1 The if Statement 3.2 Comparing Numbers and Strings 3.3 Multiple Alternatives 3.4 Nested Branches 3.5 Problem Solving: Flowcharts 3.6 Problem Solving: Test Cases 3.7 Boolean Variables and Operators 3.8 Application: Input Validation Chapter 4 Loops 4.1 The while Loop 4.2 Problem Solving: Hand-Tracing 4.3 The for Loop 4.4 The do Loop 4.5 Application: Processing Sentinel Values 4.6 Problem Solving: Storyboards 4.7 Common Loop Algorithms 4.8 Nested Loops 4.9 Application: Random Numbers and Simulations Chapter 5 Methods 5.1 Methods as Black Boxes 5.2 Implementing Methods 5.3 Parameter Passing 5.4 Return Values 5.5 Methods Without Return Values 5.6 Problem Solving: Reusable Functions 5.7 Problem Solving: Stepwise Refinement 5.8 Variable Scope 5.9 Recursive Methods (Optional) Chapter 6 Arrays and Array Lists 6.1 Arrays 6.2 The Enhanced for Loop 6.3 Common Array Algorithms 6.4 Using Arrays with Methods 6.5 Problem Solving: Adapting Algorithms 6.6 Problem Solving: Discovering Algorithms by Manipulating Physical Objects 6.7 Two-Dimensional Arrays 6.8 Array Lists Chapter 7 Input/Output and Exception Handling 7.1 Reading and Writing Text Files 7.2 Processing Text Input 7.3 Command Line Arguments 7.4 Checked and Unchecked Exceptions 7.5 Catching Exceptions 7.6 The finally Clause 7.7 Application: Handling Input Errors Chapter 8 Object and Classes 8.1 Object-Oriented Programming 8.2 Implementing a Simple Class 8.3 Specifying the Public Interface of a Class 8.4 Designing the Data Representation 8.5 Problem Solving: Patterns for Representing Behavior 8.6 Implementing Instance Methods 8.7 Constructors 8.8 Problem Solving: Tracing Objects 8.9 Testing a Class 8.10 Object References 8.11 Static Variables and Methods Chapter 9 Inheritance 9.1 Inheritance Hierarchies 9.2 Implementing Subclasses 9.3 Overriding Methods 9.4 Polymorphism 9.5 Object: The Cosmic Superclass 9.6 Interface Types Chapter 10 Graphical User Interfaces 10.1 Frame Windows 10.2 Events and Event Handling 10.3 Using Inheritance to Customize Frames 10.4 Building Applications with Buttons 10.5 Using Inner Classes for Listeners 10.6 Processing Text Input 10.7 Text Areas Web chapters Chapter 11 Advanced Graphical User Interfaces 11.1 Layout Management 11.2 Choices 11.3 Menus 11.4 Exploring the Swing Documentation 11.5 Drawing on a Component 11.6 Using Timer Events for Animations 11.7 Mouse Events Chapter 12 Object-Oriented Design 12.1 The Software Life Cycle 12.2 Discovering Classes 12.3 Relationships Between Classes 12.4 Cohesion and Coupling 12.5 Side Effects 12.5 Abstract Classes 12.6 Packages 12.7 Application: Printing an Invoice 12.8 Application: An Automatic Teller Machine Chapter 13 Recursion 13.1 Triangle Numbers 13.2. Thinking Recursively 13.3 Recursive Helper Methods 13.4 The Efficiency of Recursion 13.5 Permutations 13.6 Mutual Recursions 13.7 Backtracking Chapter 14 Sorting and Searching 14.1 Selection Sort 14.2 Profiling the Selection Sort Algorithm 14.3 Analyzing the Performance of the Selection Sort Algorithm 14.4 Merge Sort 14.5 Analyzing the Merge Sort Algorithm 14.6 Searching 14.7 Binary Search 14.8 Sorting Real Data Chapter 15 The Java Collections Framework 15.1. An Overview of the Collections Framework 15.2. Linked Lists 15.3. Stacks, Queues, and Priority Queues 15.4. Sets 15.5. Maps Appendices APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE APPENDIX B JAVA OPERATOR SUMMARY APPENDIX C JAVA RESERVED WORD SUMMARY APPENDIX D THE JAVA LIBRARY APPENDIX E JAVA SYNTAX SUMMARY (Online only) APPENDIX F HTML SUMMARY (Online only) APPENDIX G TOOL SUMMARY (Online only) APPENDIX H JAVADOC SUMMARY (Online only) .
520 ## - SUMMARY, ETC.
Summary, etc "Authoritative but accessible information on Java programming fundamentals. As one of the most popular programming languages in the world, Java is widely used in everything from application software to web applications. This helpful book escorts you through the fundamentals and concepts of Java programming using a first/late objects approach. Packed with extensive opportunities for programming practice, Java For Everyone is an ideal resource for learning all there is to know about Java programming. Serves as an authoritative guide on the fundamentals of Java programming. Features accessible coverage compatible with Java 5, 6, 7. Uses first/late objects approach and provides a variety of opportunities for programming practice If you're interested in learning the basics of Java programming, then this is the book you need"--
Holdings
Withdrawn status Damaged status Not for loan Home library Current library Date acquired Source of acquisition Full call number Barcode Date last seen Price effective from Koha item type
      UE-Central Library UE-Central Library 12.11.2018 U.E.24053 005.133 H819 T9526 12.11.2018 12.11.2018 Books
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