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Design patterns in Java /

Metsker, Steven John.

Design patterns in Java / Steven John Metsker, William C. Wake. - New Delhi : Pearson, 2007 - xiv, 461 p. ill. ; 25 cm.

Includes bibliographical references (p. 447-448) and index.

1 Contents
2 Preface vii
3 Chapter 1: introduction 1
4 Why patterns? 1
5 Why design patterns? 2
6 Why java? 3
7 Uml 3
8 Challenges 4
9 The organization of this book 4
10 Welcome to oozinoz! 6
11 Summary 6
12 Part i: interface _patterns
13 Chapter 2: introducing interfaces 9
14 Interfaces and abstract classes 9
15 Interfaces and obligations 11
16 Summary 13
17 Beyond ordinary interfaces 13
18 Chapter 3: adapter 15
19 Adapting to an interface 15
20 Class and object adapters 21
21 Adapting data for a jtable 25
22 Identifying adapters 31
23 Summary 32

24 Chapter 4: facade 35
25 Facades, utilities, and demos 35
26 Refactoring to facade 37
27 Summary 49
28 Chapter 5: composite 51
29 An ordinary composite 52
30 Recursive behavior in composites 52
31 Composites, trees, and cycles 55
32 Composites with cycles 60
33 Consequences of cycles 65
34 Summary 65
35 Chapter 6: bridge 67
36 An ordinary abstraction-on the way to bridge 67
37 From abstraction to bridge 70
38 Drivers as bridges 72
39 Database drivers 73
40 Summary 75
41 Part ii: responsibility _patterns
42 Chapter 7: introducing responsibility 79
43 Ordinary responsibility 80
44 Controlling responsibility with visibility 82
45 Summary 83
46 Beyond ordinary responsibility 83
47 Chapter 8: singleton 85
48 Singleton mechanics 85
49 Singletons and threads 87
50 Recognizing singleton 88
51 summary 90
52 Chapter 9: observer 91
53 A classic example-observer in guis 91
54 Model/view/controller 96
55 Maintaining an observable object 102
56 Summary 105
57 Chapter 10: mediator 107
58 A classic example-gui mediators 107
59 Mediators of relational integrity 112
60 Summary 120
61 Chapter 11: proxy 123
62 A classic example-image proxies 123
63 Image proxies reconsidered 128
64 Remote proxies 131
65 Dynamic proxies 137
66 Summary 142
67 Chapter 12: chain of responsibility 143
68 An ordinary chain of responsibility 143
69 Refactoring to chain of responsibility 145
70 Anchoring a chain 148
71 Chain of responsibility without composite 150
72 Summary 150
73 Chapter 13: flyweight 151
74 Immutability 151
75 Extracting the immutable part of a flyweight 152
76 Sharing flyweights 154
77 Summary 158
78 Part iii: construction _patterns
79 Chapter 14: introducing construction 161
80 A few construction challenges 161
81 Summary 163
82 Beyond ordinary construction 163
83 Chapter 15: builder 165
84 An ordinary builder 165
85 Building under constraints 168
86 A forgiving builder 171
87 Summary 171
88 Chapter 16: factory method 173
89 A classic example-iterators 173
90 Recognizing factory method 174
91 Taking control of which class to instantiate 175
92 Factory method in parallel hierarchies 177
93 Summary 180
94 Chapter 17: abstract factory 181
95 A classic example-gui kits 181
96 Abstract factories and factory method 188
97 Packages and abstract factories 193
98 Summary 194
99 Chapter 18: prototype 195
100 Prototypes as factories 196
101 Prototyping with clones 197
102 Summary 200
103 Chapter 19: memento 201
104 A classic example-using memento for undo 201
105 Memento durability 209
106 Persisting mementos across sessions 209
107 Summary 213
108 Part iv: operation _patterns
109 Chapter 20: introducing operations 217
110 Operations and methods 217
111 Signatures 218
112 Exceptions 219
113 Algorithms and polymorphism 220
114 Summary 222
115 Beyond ordinary operations 223
116 Chapter 21: template method 225
117 A classic example-sorting 225
118 Completing an algorithm 229
119 Template method hooks 231
120 Refactoring to template method 233
121 Summary 235
122 Chapter 22 : state 237
123 Modeling states 237
124 Refactoring to state 241
125 Making states constant 246
126 Summary 248
127 Chapter 23: strategy 249
128 Modeling strategies 249
129 Refactoring to strategy 252
130 Comparing strategy and state 256
131 Comparing strategy and template method 257
132 Summary 257
133 Chapter 24: command 259
134 A classic example-menu commands 259
135 Using command to supply a service 262
136 Command hooks 264
137 Command in relation to other patterns 266
138 Summary 267
139 Chapter 25: interpreter 269
140 An interpreter example 269
141 Interpreters, languages, and parsers 283
142 Summary 283
143 Part v: extension patterns
144 Chapter 26: introducing extensions 287
145 Principles of object-oriented design 287
146 The liskov substitution principle 288
147 The law of demeter 289
148 Removing code smells 290
149 Beyond ordinary extensions 291
150 Summary 293
151 Chapter 27: decorator 295
152 A classic example-streams and writers 295
153 Function wrappers 305
154 Decorator in relation to other patterns 314
155 Summary 315
156 Chapter 28: iterator 317
157 Ordinary iteration 317
158 Thread-safe iteration 319
159 Iterating over a composite 326
160 Summary 336
161 Chapter 29: visitor 339
162 Visitor mechanics 339
163 An ordinary visitor 341
164 Visitor cycles 348
165 Visitor risks 353
166 Summary 354
167 Part vi: appendixes
168 Appendix a: directions 355
169 Get the most out of this book 355
170 Understand the classics 356
171 Weave patterns into your code 356
172 Keep learning 357
173 Appendix b: solutions 359
174 Appendix c: oozinoz source 439
175 Acquiring and using the source 439
176 Building the oozinoz code 439
177 Testing the code with junit 440
178 Finding files yourself 440
179 Summary 441
180 Appendix d: uml at a glance 443
181 Classes 444
182 Class relationships 446
183 Interfaces 447
184 Objects 448
185 States 449
186 Glossary 451
187 Bibliography 459
188 Index


9788131713082


Java (Computer program language)
Software patterns.

005.13/3 / M5949
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