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Java : how to program

Deitel, Paul J.

Java : how to program / Paul Deitel, Harvey Deitel - 10th ed. - xIii, 1198 p.

1. Introduction to computers, the internet and Java --
2. Introduction to Java applications --
3. Introduction to classes, objects, methods and strings --
4. Control statements: Part 1 --
5. Control statemens: part 2 --
6. Methods: a deeper look --
7. Arrays and arraylists --
8. Classes and objects: a deeper look --
8, Object oriented programming: inheritance --
10. Object-oriented programming: polymorphism and interfaces--
11. Exception handling: a deeper look --
12. GUI components: part 1 --
13. Graphics and Java 2D --
14. Strings, characters and regular expressions --
15. Files, streams and object serialization --
16. Generic collections --
17. Java SE 8 lambdas and streams
18. Recursion --
19. Searching, sorting and Big O --
20. Generic classes and methods --
21. Custom generic data structures --
22. GUI components: part 2 --
23. Concurrency --
24. Accessing databases with JDBC --
25. JavaFX GUI: part 1
26. JavaFX GUI: part 2
27. JavaFX graphics and multimedia
28. Networking --
29. Java persistence API (JPA)
30. JavaServer faces web apps: part 1 --
31. JavaServer faces web apps: part 2 --
32. REST-based web services
33. ATM case study, part 1: object-oriented design with the UML --
34. ATM case study part 2: implementing an object-oriented design --


012345612350 (pbk)


Java (Computer program language)
Object-oriented programming (Computer science)

005.133 / D325
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