000 | 01012cam a22002054a 4500 | ||
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999 |
_c16259 _d16259 |
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001 | 12297957 | ||
005 | 20200907111817.0 | ||
008 | 010202s2001 txua 001 0 eng | ||
020 | _a1556228104 (pbk.) | ||
020 | _a9781556228100 | ||
040 | _cDLC | ||
082 | 0 | 0 |
_a794.816 _221 _bP224 |
100 | 1 | _aParberry, Ian. | |
245 | 1 | 0 |
_aIntroduction to computer game programming with DirectX 8.0 _c/ Ian Parberry ; [foreword by Melanie Cambron]. |
260 |
_aPlano, TX : _bWordware Pub, _c2001 |
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300 |
_axviii, 281 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
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650 | 0 |
_aComputer games _xProgramming. |
|
942 | _cBK | ||
505 | 0 | _a1. Read this first 2. Displaying the background 3. Page flipping 4. Full-screen animation 5. Sprite animation 6. Sprite clipping 7. Parallax scrolling 8. Artificial intelligence 9. The game shell 10. Sound 11. The mouse 12. The joystick 13. Appendix a : now what? 14. Appendix b : high color and resolution 15. Appendix c : avi movies and midi music |