000 01012cam a22002054a 4500
999 _c16259
_d16259
001 12297957
005 20200907111817.0
008 010202s2001 txua 001 0 eng
020 _a1556228104 (pbk.)
020 _a9781556228100
040 _cDLC
082 0 0 _a794.816
_221
_bP224
100 1 _aParberry, Ian.
245 1 0 _aIntroduction to computer game programming with DirectX 8.0
_c/ Ian Parberry ; [foreword by Melanie Cambron].
260 _aPlano, TX :
_bWordware Pub,
_c2001
300 _axviii, 281 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
650 0 _aComputer games
_xProgramming.
942 _cBK
505 0 _a1. Read this first 2. Displaying the background 3. Page flipping 4. Full-screen animation 5. Sprite animation 6. Sprite clipping 7. Parallax scrolling 8. Artificial intelligence 9. The game shell 10. Sound 11. The mouse 12. The joystick 13. Appendix a : now what? 14. Appendix b : high color and resolution 15. Appendix c : avi movies and midi music