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C++ how to program / P.J. Deitel, H.M. Deitel.

By: Contributor(s): Material type: TextTextPublication details: New Delhi : PHI Learning, 2008Edition: 6th edDescription: xIvii,, 1429 p. ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0136152503 (pbk.)
  • 9788120334960
Subject(s): DDC classification:
  • 005.133 22 D3686
Contents:
Chapter 1: Introduction to Computers, the Internet and World Wide Web Chapter 2: Introduction to C++ Programming Chapter 3: Introduction to Classes and Objects Chapter 4: Control Statements: Part 1 Chapter 5: Control Statements: Part 2 Chapter 6: Functions and an Introduction to Recursion Chapter 7: Arrays and Vectors Chapter 8: Pointers and Pointer-Based Strings Chapter 9: Classes: A Deeper Look, Part 1 Chapter 10: Classes: A Deeper Look, Part 2 Chapter 11: Operator Overloading; String and Array Objects Chapter 12: Object-Oriented Programming: Inheritance Chapter 13: Object-Oriented Programming: Polymorphism Chapter 14: Templates Chapter 15: Stream Input/Output Chapter 16: Exception Handling Chapter 17: File Processing Chapter 18: Class string and String Stream Processing Chapter 19: Searching and Sorting Chapter 20: Data Structures Chapter 21: Bits, Characters, C Strings and structs Chapter 22: Standard Template Library (STL) Chapter 23: Other Topics Chapter 24: Game Programming with OGRE and OpenAL Chapter 25: C++ Boost Libraries, Technical Report 1 (TR1) and C++0x Appendix A: Operator Precedence and Associativity Chart Appendix B: ASCII Character Set Appendix C: Fundamental Types Appendix D: Number Systems Appendix E: C Legacy Code Topics Appendix F: Preprocessor Appendix G: ATM Case Study Code Appendix H: UML 2: Additional Diagram Types Appendix I: Using the Visual Studio(r) 2005 Debugger Appendix J: Using the GNUú C++ Debugger Bibliography Index
List(s) this item appears in: Computer | Computer_2022
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Item type Current library Call number Status Date due Barcode
Books Books UE-Central Library 005.133 D3686 (Browse shelf(Opens below)) Available T1706

Previous ed.: H.M. Deitel's name appeared first on t.p.

Chapter 1: Introduction to Computers, the Internet and World Wide Web
Chapter 2: Introduction to C++ Programming
Chapter 3: Introduction to Classes and Objects
Chapter 4: Control Statements: Part 1
Chapter 5: Control Statements: Part 2
Chapter 6: Functions and an Introduction to Recursion
Chapter 7: Arrays and Vectors
Chapter 8: Pointers and Pointer-Based Strings
Chapter 9: Classes: A Deeper Look, Part 1
Chapter 10: Classes: A Deeper Look, Part 2
Chapter 11: Operator Overloading; String and Array Objects
Chapter 12: Object-Oriented Programming: Inheritance
Chapter 13: Object-Oriented Programming: Polymorphism
Chapter 14: Templates
Chapter 15: Stream Input/Output
Chapter 16: Exception Handling
Chapter 17: File Processing
Chapter 18: Class string and String Stream Processing
Chapter 19: Searching and Sorting
Chapter 20: Data Structures
Chapter 21: Bits, Characters, C Strings and structs
Chapter 22: Standard Template Library (STL)
Chapter 23: Other Topics
Chapter 24: Game Programming with OGRE and OpenAL
Chapter 25: C++ Boost Libraries, Technical Report 1 (TR1) and C++0x
Appendix A: Operator Precedence and Associativity Chart
Appendix B: ASCII Character Set
Appendix C: Fundamental Types
Appendix D: Number Systems
Appendix E: C Legacy Code Topics
Appendix F: Preprocessor
Appendix G: ATM Case Study Code
Appendix H: UML 2: Additional Diagram Types
Appendix I: Using the Visual Studio(r) 2005 Debugger
Appendix J: Using the GNUú C++ Debugger
Bibliography
Index

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