000 02151cam a2200253 a 4500
999 _c796
_d796
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005 20200708105213.0
008 070625s2008 njua b 001 0 eng
020 _a0136152503 (pbk.)
020 _a9788120334960
040 _cPK
082 0 0 _a005.133
_222
_bD325
100 1 _aDeitel, Paul J.
245 1 0 _aC++ how to program /
_cP.J. Deitel, H.M. Deitel.
250 _a6th ed.
260 _aNew Delhi :
_bPHI Learning,
_c2008
300 _axivi, 1331 p.
_bill. (some col.) ;
_c24 cm. +
500 _aincludes bibliography and index
650 0 _aC++ (Computer program language)
700 1 _aDeitel, Harvey M.,
700 1 _aDeitel, Harvey M.,
942 _cBK
505 0 _a1. Chapter 1: Introduction to Computers, the Internet and World Wide Web 2. Chapter 2: Introduction to C++ Programming 3. Chapter 3: Introduction to Classes and Objects 4. Chapter 4: Control Statements: Part 1 5. Chapter 5: Control Statements: Part 2 6. Chapter 6: Functions and an Introduction to Recursion 7. Chapter 7: Arrays and Vectors 8. Chapter 8: Pointers and Pointer-Based Strings 9. Chapter 9: Classes: A Deeper Look, Part 1 10. Chapter 10: Classes: A Deeper Look, Part 2 11. Chapter 11: Operator Overloading; String and Array Objects 12. Chapter 12: Object-Oriented Programming: Inheritance 13. Chapter 13: Object-Oriented Programming: Polymorphism 14. Chapter 14: Templates 15. Chapter 15: Stream Input/Output 16. Chapter 16: Exception Handling 17. Chapter 17: File Processing 18. Chapter 18: Class string and String Stream Processing 19. Chapter 19: Searching and Sorting 20. Chapter 20: Data Structures 21. Chapter 21: Standard Template Library (STL) 22. Chapter 22: Game Programming with OGRE 23. Chapter 23: Boost Libraries, Technical Report 1 and C++0x 24. Chapter 24: other topics 25. Appendix A: Operator Precedence and Associativity Chart 26. Appendix B: ASCII Character Set 27. Appendix C: Fundamental Types 28. Appendix D: C Legacy Code Topics 29. Appendix E: Preprocessor 30. Appendix F: Using the Visual Studio Debugger 31. Appendix J: Using the gnuĂș C++ Debugger 32. Bibliography 33. Index