000 01307cam a2200229 a 4500
999 _c12062
_d12062
001 15758203
005 20200826103428.0
008 090601s2009 mauaf b 001 0 eng
020 _a9781568814698 (alk. paper)
020 _a1568814690 (alk. paper)
020 _a9788131512715
040 _cDLC
082 0 0 _a006.6
_222
_bS5583
100 1 _aShirley, Peter,
245 1 0 _aFundamentals of computer graphics
_c/ Peter Shirley, Steve Marschner ; with Michael Ashikhmin ... [et al.].
260 _aNew Delhi :
_bCengage Learning,
_c2010
300 _axiii, 752 p. :
_bill. (some col.) ;
_c25 cm.
650 0 _aComputer graphics.
700 1 _aMarschner, Steve.
942 _cBK
505 0 _a1. Miscellaneous math 2. Raster images 3. Ray tracing 4. Linear algebra 5. Transformation matrices 6. Viewing 7. The graphics pipeline 8. Signal processing 9. Surface shading 10. Texture mapping 11. Data structures of graphics 12. More ray tracing 13. Sampling 14. Curves 15. Implicit modeling 16. Computer animation 17. Using graphics hardware 18. Building interactive graphics applications 19. Light 20. Color 21. Visual perception 22. Tone reproduction 23. Global illumination 24. Reflection models 25. Computer graphics in games 26. Visualization 27. Spatial-field visualization