Fundamentals of computer graphics / Peter Shirley, Steve Marschner ; with Michael Ashikhmin ... [et al.].
Material type: TextPublication details: New Delhi : Cengage Learning, 2010Description: xiii, 752 p. : ill. (some col.) ; 25 cmISBN:- 9781568814698 (alk. paper)
- 1568814690 (alk. paper)
- 9788131512715
- 006.6 22 S5583
Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Books | UE-Central Library | 006.6 S5583 (Browse shelf(Opens below)) | Available | T9364 |
1. Miscellaneous math
2. Raster images
3. Ray tracing
4. Linear algebra
5. Transformation matrices
6. Viewing
7. The graphics pipeline
8. Signal processing
9. Surface shading
10. Texture mapping
11. Data structures of graphics
12. More ray tracing
13. Sampling
14. Curves
15. Implicit modeling
16. Computer animation
17. Using graphics hardware
18. Building interactive graphics applications
19. Light
20. Color
21. Visual perception
22. Tone reproduction
23. Global illumination
24. Reflection models
25. Computer graphics in games
26. Visualization
27. Spatial-field visualization
There are no comments on this title.