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The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.

By: Contributor(s): Material type: TextTextPublication details: New Delhi : Pearson, 2008Description: 504 pISBN:
  • 9788177583724
Subject(s): DDC classification:
  • 005.117 21 B7241
Contents:
(Chapters 4 - 31 begin with getting started, contain terms and concepts and common modeling techniques sections, and conclude with hints and tips.)Preface i. Getting started. 1. Why we model. The importance of modeling.principles of modeling.object-oriented modeling.2. Introducing the uml. An overview of the uml.a conceptual model of the uml.architecture.software development life cycle.3. Hello, world! Key abstractions.mechanisms.components.ii. Basic structural modeling. 4. Classes. Modeling the vocabulary of a system.modeling the distribution of responsibilities in a system.modeling nonsoftware things.modeling primitive types.5. Relationships. Modeling simple dependencies.modeling single inheritance.modeling structural relationships.6. Common mechanisms. Modeling new building blocks.modeling comments.modeling new semantics.modeling new properties.7. Diagrams. Modeling different views of a system.modeling different levels of abstraction.modeling complex views.8. Class diagrams. Modeling simple collaborations.modeling a logical database schema.forward and reverse engineering.iii. Advanced structural modeling. 9. Advanced classes. Modeling the semantics of a class.10. Advanced relationships. Modeling webs of relationships.11. Interfaces, types, and roles. Modeling the seams in a system.modeling static and dynamic types.12. Packages. Modeling groups of elements.modeling architectural views.13. Instances. Modeling concrete instances.modeling prototypical instances.14. Object diagrams. Modeling object structures.forward and reverse engineering.iv. Basic behavioral modeling. 15. Interactions. Modeling a flow of control.16. Use cases. Modeling the behavior of an element.17. Use case diagrams. Modeling the context of a system.modeling the requirements of a system.forward and reverse engineering.18. Interaction diagrams. Modeling flows of control by time ordering.modeling flows of control by organization.forward and reverse engineering.19. Activity diagrams. Modeling a workflow.modeling an operation.forward and reverse engineering.v. Advanced behavioral modeling. 20. Events and signals. Modeling a family of signals.modeling exceptions.21. State machines. Modeling the lifetime of an object.22. Processes and threads. Modeling multiple flows of control.modeling interprocess communication.23. Time and space. Modeling timing constraints.modeling the distribution of objects.modeling objects that migrate.24. Statechart diagrams. Modeling reactive objects.forward and reverse engineering.vi. Architectural modeling. 25. Components. Modeling executables and libraries.modeling tables, files, and documents.modeling an api.modeling source code.26. Deployment. Modeling processors and devices.modeling the distribution of components.27. Collaborations. Modeling the realization of a use case.modeling the realization of an operation.modeling a mechanism.28. Patterns and frameworks. Modeling design patterns.modeling architectural patterns.29. Component diagrams. Modeling source code.modeling an executable release.modeling a physical database.modeling adaptable systems.forward and reverse engineering.30. Deployment diagrams. Modeling an embedded system.modeling a client/server system.modeling a fully distributed system.forward and reverse engineering.31. Systems and models. Modeling the architecture of a system.modeling systems of systems.vii. Wrapping up. 32. Applying the uml. Transitioning to the uml.where to go next.appendix a: uml notation. Appendix b: uml standard elements. Appendix c: rational unified process. Glossary. Index. 0201571684t04062001
List(s) this item appears in: Computer | Computer_2022
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Books Books UE-Central Library 005.117 B7241 (Browse shelf(Opens below)) Available T1712

Includes glossary and index.

(Chapters 4 - 31 begin with getting started, contain terms and concepts and common modeling techniques sections, and conclude with hints and tips.)Preface i. Getting started. 1. Why we model. The importance of modeling.principles of modeling.object-oriented modeling.2. Introducing the uml. An overview of the uml.a conceptual model of the uml.architecture.software development life cycle.3. Hello, world! Key abstractions.mechanisms.components.ii. Basic structural modeling. 4. Classes. Modeling the vocabulary of a system.modeling the distribution of responsibilities in a system.modeling nonsoftware things.modeling primitive types.5. Relationships. Modeling simple dependencies.modeling single inheritance.modeling structural relationships.6. Common mechanisms. Modeling new building blocks.modeling comments.modeling new semantics.modeling new properties.7. Diagrams. Modeling different views of a system.modeling different levels of abstraction.modeling complex views.8. Class diagrams. Modeling simple collaborations.modeling a logical database schema.forward and reverse engineering.iii. Advanced structural modeling. 9. Advanced classes. Modeling the semantics of a class.10. Advanced relationships. Modeling webs of relationships.11. Interfaces, types, and roles. Modeling the seams in a system.modeling static and dynamic types.12. Packages. Modeling groups of elements.modeling architectural views.13. Instances. Modeling concrete instances.modeling prototypical instances.14. Object diagrams. Modeling object structures.forward and reverse engineering.iv. Basic behavioral modeling. 15. Interactions. Modeling a flow of control.16. Use cases. Modeling the behavior of an element.17. Use case diagrams. Modeling the context of a system.modeling the requirements of a system.forward and reverse engineering.18. Interaction diagrams. Modeling flows of control by time ordering.modeling flows of control by organization.forward and reverse engineering.19. Activity diagrams. Modeling a workflow.modeling an operation.forward and reverse engineering.v. Advanced behavioral modeling. 20. Events and signals. Modeling a family of signals.modeling exceptions.21. State machines. Modeling the lifetime of an object.22. Processes and threads. Modeling multiple flows of control.modeling interprocess communication.23. Time and space. Modeling timing constraints.modeling the distribution of objects.modeling objects that migrate.24. Statechart diagrams. Modeling reactive objects.forward and reverse engineering.vi. Architectural modeling. 25. Components. Modeling executables and libraries.modeling tables, files, and documents.modeling an api.modeling source code.26. Deployment. Modeling processors and devices.modeling the distribution of components.27. Collaborations. Modeling the realization of a use case.modeling the realization of an operation.modeling a mechanism.28. Patterns and frameworks. Modeling design patterns.modeling architectural patterns.29. Component diagrams. Modeling source code.modeling an executable release.modeling a physical database.modeling adaptable systems.forward and reverse engineering.30. Deployment diagrams. Modeling an embedded system.modeling a client/server system.modeling a fully distributed system.forward and reverse engineering.31. Systems and models. Modeling the architecture of a system.modeling systems of systems.vii. Wrapping up. 32. Applying the uml. Transitioning to the uml.where to go next.appendix a: uml notation. Appendix b: uml standard elements. Appendix c: rational unified process. Glossary. Index. 0201571684t04062001

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